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Mac nups patcher
Mac nups patcher













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Something we can report straight away: we didn't see the game crash, or lock, or drop back to the front end at all. That's not to say we didn't encounter glitches and bugs - we definitely did - but cleaning up crashing problems and delivering a more stable experience is likely the number one objective of CD Projekt RED. Obviously, our testing is limited to a small area of the game, but we'd chalk this up as a significant step forward for the game.

mac nups patcher

Playing on the standard PlayStation 4, we also noted a couple of improvements that don't seem to have been revealed in the patch notes. First of all, image quality seems to be noticeably improved. Even with the compressed video you'll see on this page, the boost to clarity here should be self-evident - perhaps CDPR has tweaked the temporal anti-aliasing component of the renderer, tweaked post-TAA sharpening or dialled back the intensity of the post-processing pipeline. Getting a lock on native resolution in this game is a challenge owing to how rapidly pixel counts shift, but our impression is that actual rendering resolution remains unchanged from the launch code - Cyberpunk 2077 just looks cleaner. In select scenarios, we also noted improved performance too on PS4 - anything up to five or six frames per second, which is quite a feat, a significant leap in percentage terms.















Mac nups patcher